Subject: [Members] Updated EGSR CFP
From: "Eurographics Mailing List (EG Members)" <[email-masked]>
To: <[email-masked]>
Date: Thu, 9 Apr 2020 08:53:43 +0200
List-Id: "Eurographics Mailing List (EG Members)" <members.eg.org>

Due to the developing COVID-19 situation, we have pushed back the research
papers abstract deadline to Monday April 13 and the paper submission
deadline to April 17.

Furthermore, this year’s EGSR will take place completely virtually. We are
currently evaluating available options for remote attendance and the format
and details for this are still being worked out. Authors of accepted papers
this year will be asked to present their work remotely. We encourage authors
to submit work to EGSR despite the altered circumstances of a virtual EGSR
meeting.

This year, EGSR features two paper submission tracks: the Research Track and
the Industry Track (new as of last year).

*** Research Track ***

A PDF version of Research Track call for papers is available to download
from  <https://egsr2020.london/call-for-papers/research.pdf>
https://egsr2020.london/call-for-papers/research.pdf.

The Eurographics Symposium on Rendering 2020 will take place from June 30th
to July 2nd, 2020. This 31th event continues the series of highly successful
Eurographics Symposia and Workshops on Rendering.

All accepted research papers will be presented at EGSR 2020 and archived in
the Eurographics digital library (exact publication modalities pending).
Furthermore, a selection of accepted papers will be published in an issue of
the Computer Graphics Forum (CGF) journal, based on both the recommendations
of the reviewers and the outcome of a second cycle of review.

We are looking for work that shapes the future of rendering in computer
graphics and related fields, such as virtual and augmented reality, deep
learning, and computational photography.

There is no fixed minimum or maximum paper length. However, submissions over
12 pages in length will be treated as exceptional cases, and length must be
proportional to contribution.

For each submitted paper, a minimum of 3 reviews will be provided to the
authors, who will then be able to provide a rebuttal to clarify
misunderstandings and answer the reviewers’ questions. The reviewers will
then discuss and decide on the acceptance of the paper to the EGSR 2020
program. In the event of acceptance, the authors will submit a revised
version of their manuscript prior to the conference.

*** Topics of interest ***

We invite original contributions that advance the state-of-the-art in topics
related, but not limited, to:

* Physically-based rendering (PBR) and global illumination
* Monte Carlo sampling and integration
* Real-time rendering, including ray tracing, acceleration structures, and
GPU algorithms
* Image processing for rendering, including denoising
* Machine learning for rendering and rendering for machine learning
* Augmented/virtual reality, including rendering, input, and output
technologies
* Rendering software systems
* Procedural modelling, texture, geometry, and simulation
* Image-based rendering (IBR)
* Computational photography, optics & displays
* Expressive rendering and image manipulation (NPR)
* Material and scattering models
* Inverse and differentiable rendering
* Acquisition and modeling of geometry and appearance
* Human perception of rendered images
* Specialized rendering hardware
* Scientific visualization, e.g. large-scale data visualization and volume
rendering
* Audio/sound rendering

*** How to Submit Your Work ***

Please submit your work using the SRM online submission system (
<https://srmv2.eg.org/COMFy/Conference/SR_2020>
https://srmv2.eg.org/COMFy/Conference/SR_2020). The submission should use
the EGSR 2020 LaTeX template available on SRM following this link (first
create an account on the SRM system to download the template).

*** Important dates (All times are midnight, 23:59 UTC) ***

* Abstract deadline: April 13, 2020 (Updated)
* Papers deadline: April 17, 2020 (Updated)
* Reviews released to authors: May 10, 2020
* Rebuttals due: May 14, 2020
* Author notification: May 25, 2020
* Final papers due: June 15, 2020

*** Program chairs ***

* Carsten Dachsbacher, Computer Graphics Group, Karlsruhe Institute of
Technology
* Matt Pharr, NVIDIA

*** Local chairs ***

* Abhijeet Ghosh, Imperial College London
* Tobias Ritschel, University College London
* Tim Weyrich, University College London

*** Program committee ***

* Andrea Weidlich, Weta Digital, NZ
* Anton Kaplanyan, Facebook, USA
* Belen Masia, Univ. Zaragoza, Spain 
* Christoph Peters, KIT, Germany
* Derek Nowrouzezahrai, McGill, Canada
* Diego Nehab, IMPA, Brazil
* Elena Garces, Technicolor, France
* Elmar Eisemann, TU Delft, Netherlands
* Eric Heitz, Unity, France
* Fabio Pellacini, Sapienza University of Rome, Italy
* George Drettakis, INRIA, France
* Hendrik Lensch, Tübingen University, Germany
* Holly Rushmeier, Yale University, USA
* Hongzhi Wu, Zhejiang University, China
* Iliyan Georgiev, Solid Angle, UK
* Jaakko Lehtinen, Aalto University and NVIDIA, Finland
* Jan Novak, NVIDIA, Switzerland
* Jeppe Revall Frisvad, Technical University of Denmark, Denmark
* Karthik Vaidyanathan, Intel, USA
* Kun Xu, Tsinghua University, China
* Kun Zhou, Zhejiang University, China
* Laszlo Szirmay-Kalos, Budapest University of Technology and Economics,
Hungary
* Li-Yi Wei, Univ. of Hong Kong, Hong Kong
* Lingqi Yan, UC Santa Barbara, USA
* Marta Ortín Obón, University of Zaragoza, Spain
* Matthias Zwicker, Univ. of Maryland, USA
* Michael Wimmer, TU Wien, Austria
* Miika Aittala, NVIDIA, Finland
* Nicolas Holzschuch, INRIA, France
* Nima Kalantari, Texas A&M University, USA
* Pedro Sander, Hong Kong, China
* Peter-Pike Sloan, Activision, USA
* Philip Dutré, KU Leuven, Belgium
* Pieter Peers, College of William & Mary, USA
* Rachel Brown, NVIDIA, USA
* Steve Marschner, Cornell, USA
* Sung-Eui Yoon, KAIST, South Korea
* Tamy Boubekeur, Adobe, France
* Toshiya Hachisuka, Univ. Tokyo, Japan
* Tzu-Mao Li, MIT, USA
* Wojciech Jarosz, Dartmouth, USA
* Yue Dong, MSR, China

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